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this group is open to all kick-ass gamers out there!!!!
if you want to join...join now before you miss all the fun!
all members! dont be shy to show your stuff to our fellow gamers out there!!show them what you've got!
right now i'm busy finding vids and musics of all sorts of games...
who will volunteer to be a moderator?? just pm me ok!
SPREAD THE GOOD NEWS GUYS!!!!

and oh special thanks to all our members moderators who uploaded their awesome vids and music! this goes for Kimmeh-chan,therese a.k.a honey senpai and Akuma Oni!
Good job guys!
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Blog Posts

blog post .Hack//GU Vol.2 reminisce
Category: gamers_united
Posted: Jul 13, 2007 at 12:40 PM
By jeffy-chan
Current mood: happy
The Good
Good graphics, with a few slick, new battle animations The wealth of out-of-game material is thoughtful and well put together.

The Bad
Mundane quest design and repetitive dungeons Despite a few tweaks and additions, the battle system is still tedious and dull frequent cutscenes are slow and painfully overwrought Story is scattered and often incoherent.



If you aren't familiar with the .hack series by now, you have a lot of catching up to do before jumping into the anime-heavy world of this fake massively multiplayer online game. Publisher Namco Bandai has released five .hack games over the past four years, with the first four composing one series, and the most recent kicking off the G.U. series, which is set in a revised version of the original world. The latest episode is the second in the G.U. trilogy, titled .hack//G.U. vol. 2//Reminisce. There are a few new characters and convoluted plot twists in vol. 2, but the bulk of the game is recycled from vol. 1. Therein lies the paradox with the episodic approach taken by the .hack series. If you haven't played the previous games, you won't know or care what's going on in the latest one, but if you have played the previous games, you'll feel like you're paying almost full price to play the same game over again.



Reminisce picks up where Rebirth left off. After the final confrontation in Rebirth, the legendary player-killer killer Haseo discovers that he and his friends are unable to log out of The World, which is the fictional massively multiplayer online role-playing game in which the .hack games take place. Additionally, as in all of the .hack games, there's a mysterious connection between what happens in The World and troubling events that occur in the real world. As Haseo, you set out to discover the secrets of The World and save your real-world friends in the process. This game addresses multiple plot lines, but it does so in a rather clumsy way that makes all of the events and characters feel disjointed. Just as one story arc begins to get interesting, it's dropped for another one. There's some intriguing background information here, especially in the out-of-game forums, emails, and movies, but none of it ever feels fully developed.

You go about the game by accepting quests, fighting enemies, and gathering information from a variety of bizarre characters. The game is full of lengthy, melodramatic cutscenes that are occasionally interesting but are often slow and boring. You can skip them if you want, but if you do, you'll miss out on just about everything that distinguishes Reminisce from its predecessor.

Reminisce is a fitting title for this game, because it will have you recalling experiences from the previous game. That's because most of the dungeons, towns, characters, and assets are taken directly from G.U. vol. 1. There are only a few different background designs for the quest areas in the game, so while the layout will change, almost all of the dungeons and battlefields look identical. The visuals are good, but the lack of variety makes the quests about as dull and tedious as possible, since you'll always feel like you're just grinding through the same area over and over again. That feeling is exacerbated by the fact that most of the quests follow the same find-the-item design. However, there are some new quests in Reminisce that require you to race around on your steam bike. You can customize your bike and tune it up, but the racing quests aren't satisfying or rewarding enough to be more than brief diversions.

In addition to the bland quest design, the combat is uninteresting, as well. Reminisce uses the same battle system as the previous game in the series, which means you'll run into enemies to initiate combat and then just hammer on the X button until those enemies are dead. There's very little challenge to the game, but the battles drag on forever because most of the enemies absorb so much damage that you have to pick away at them for several minutes at a time until you're finally able to wear them down. It's not unusual to rack up a 100-hit combo that barely even makes a dent in an enemy's life bar.



The only reprieves from the constant button mashing come in the form of the special skills and the awakening attacks. The skills can be activated by pressing R1 and then pressing the corresponding face button to perform an attack. In Reminisce, Haseo can even switch weapons midbattle by performing these skill attacks, which adds a nice but ultimately insubstantial twist to the battles. The beast and demon awakenings return from the last game, but a new one has been added, called the divine awakening. You can do this move with only a few timed button presses, but it's fun to watch just because of the flashy, over-the-top animations.




The new divine awakening isn't a guaranteed kill, but it does look nice.
Aside from being all too familiar, the graphics in Reminisce look good. The battle animations are fast and fun to watch, and the frame rate does a fair job of keeping up with the action. The cutscenes, while often too heavy handed, are at least well directed. The accompanying voice over isn't grating, though the constant anime-style shouting and growling does wear thin. The music fits the game well, but there are no stand-out tracks to be heard here.



You can get through Reminisce in about 25 hours, but it will take you considerably longer to complete all the side quests and reach the level cap. But for all that time spent, you'll see very little new material. At this point, if you've kept up with the .hack series, you're so heavily invested that you'll probably feel that you might as well see the series to its end. It's precisely that mentality that keeps the .hack series going, and that keeps it from going anywhere.
blog post News for Devil May Cry addicts...
Category: gamers_united
Posted: May 02, 2007 at 2:48 AM
By E-b-E~uh! ?


Heard the news last year and I got excited...
It's been announced that Devil May Cry is finally going anime!
Hopefully, it's gonna be a series, we could see Dante and more of his butt-kickin' moves...
So, who do you guys wanna see in the anime?





blog post Welcome to gamers_united group!!
Category: gamers_united
Posted: Apr 20, 2007 at 1:58 AM
By jeffy-chan
Welcome to Gamers_United group!!

ehem...this
group has just started here on imeem...and its all open to all kick-ass
gamers out there!!! in this group you can....
1.upload pics,musics & videos
2.join our forum
3.creat your own thread
4.create post(thats relatetd to any game..)
5.invite friends to join..

I
hope all members here would contribute in making this group one of
imeem top group (I know we can do it!)if all members cooperate...


the more you upload pics,musics & videos i would make you a moderator or if you are willing to make this group the best!!

Recent Media

Dissidia Fights
(4 Videos)
May 22nd, 5:20pm
Hwoarang - Namco
(Duration: 3:29)
Jul 25th, 12:40am
Staff Roll - Namco
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Jul 25th, 12:40am
Yoshimitsu - Namco
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Jul 25th, 12:40am
Tekken 3 - King Jr (Remix) - Namco
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Nina Williams - Namco
(Duration: 3:20)
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Final Destination - Nintendo
(Duration: 5:38)
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Norfair - Nintendo
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Raise Thy Sword. - Namco
(Duration: 2:22)
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Brave Sword Braver Soul - Namco
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Meta Knight's Revenge - Nintendo
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Original Sin - Final Fantasy Final Battle
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Seymour Battle Theme - Nobuo Uematsu
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