I actually got this one from dreamweaverm of DeviantArt. I just figured that I should share it with you guys but first, the cast:
Reuben Langdon - Dante
Dan Southworth - Vergil
Johnny Yong Bosch - Nero
Adam Clark - Arkham/Jester
Stephanie Cheeva - Lady / Nevan (motion-captured)
Karie (I think) - Lady (VA)
Mary Elizabeth - Nevan (VA)
Okay, It will start here
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DMC3 Vergil intro cutscene-
- Dan smacked Adam Clarke three or four times in the head with that sword shooting that scene. It was REALLY important that Adam hit his mark, or he was going to get whacked.
- Shimomura-san was unavailable when the time came to shoot these scenes, so it was "Christopher" (Reuben) Langdon who was asked to be the director. Since it was his first time directing a "big deal" he really worked to use the playstation's advantages as much as he could: for example, the 360 degree long-take and camera rotation as the Abysses lunge for Vergil is very easy to do on the computer. Would be very hard to manage in real life.
- Because of the limitations of the PS2's hardwere, they could not manage to have more then three enemies onscreen at once. They used camera trickery to make it look like there were a lot of them.
- Capcom had certain requests for this scene: amoung them Vergil slicking his hair back and the reflection in the sword.
- Sheething the Katana behind his back was Dan's idea.
Movie Intro scene-
- The guys just swinging swords around while Lady is talking were NOT Dan and Reuben. They were just stunt guys. Dan and Reuben WERE in the scenes that you'd later see in-game.
- The part where Vergil stabs Dante in the gut with his kitana:
Dan: "That's one of my favorite parts."
Dante's first fight with the Sins at his office.
- Reuben had just gotten there and was completely jet lagged when they shot this fight. So they reshot it with the stunt guys instead of him.
- None of the in-game moves were motion-captured except the taunts.
- The cutscenes mostly used the in-game engine to keep costs down. Some scenes: like Timen-ni-gru rising in Dante's backyard, WERE pre-rendered.
- Lots of the gun-moves were animated rather then motion-captured, since the VAs had a tendency to drop thier props.
- Correographing the fights was largely a collaberative process. Dan was the one who came up with the idea for Vergil's effortless spin-the-sword-kill-the-demon first kill of the game.
- Adam Clarke is, in Reuben's opinion, a motion-capture actor on par with Andy Serkis. He played all 16 bosses in Dead Rising and had unique motions for all of them.
- Jester's sceptor and Arkham's book were both Adam's idea.
- Arkham's book was a Star Wars book. Adam loves star wars.
- Larry Leong did most of the monster moves, as well as the voices for Cerberus, Agni and Rudra, and Beowulf. And even though his voice was digitized, it ALMOST didn't need to be: he's this small guy who could produce this scary, huge demonic voice, so it wasn't as hard as you'd think to believe he was this giant monster.
- Lady's shoulder-the-kalina-ann move right before her first confrontation with Arkham was a "moe" action. It was an audition scene and very important to get right.
- Vergil hopping off the tower involved only walking about five feet and jumping a small pile of blocks. He said it was like being a little kid playing "fort" again, because you just had to IMAGINE it was this huge long fall.
- Reuben is a big fan of the anime "Mind Game." So check it out.
- Mary Elizabeth was the ADR director of DMC3: Reuben really credits HER with drawing the characters out of them.
- Dan on director Mary Elizabeth: "She's hot."
- Stephanie Cheeva did the motion for Nevan. Mary Elizabeth provided the voice.
- Nevan's original name was Morgan. ( shock )
- Arkham's original name was Haime, until the english-speakers on staff told them that "Haime" didn't really do much in english.
- Stephanie Cheeva was NOT the voice of Lady! Stephanie has a slight eastern european accent (which, according to Dan, is "hot"), so they got someone else (Karie? Didn't catch the name) to voice Lady. Stephanie did all her motion and stunts.
- Reuben calls Stephanie "Action Superwoman."
- There were two versions of the Dante Gets a Guitar Rock Out scene. One that Shimomura liked, one that Itsuno liked. Itsuno had more power, so his went in the game.
- Dan watching Dante cradeling the defeated Nevan: "Reuben gets to do all the cool stuff like this. I just stand there with my sword.." *grumble*
- Lady's scene with the wounded Arkham was another audition scene for Stephanie, and even though she didn't do the voice, she NAILED the emotion of that scene. Which is another reason why she was cast.
- Lady shouldering her guns and growling "Vergil..."
Dan (Vergil voice) "Come get some baby."
- Reuben had to do the stand-off-cross-gun-draw against Beowulf something like 15 times because he didn't have the right "matahari!" Which I guess means "intensity." He was always being told to have more matahari.
- Dan was always being told to have "maramara" or something, I didn't catch the japanese word, but it means "not yet." Being as they'd say "Hey Dan, are you done yet?" "Maramara."
- The ball in Dante's hand during the Drain Your SOUL scene was a rice ball. According to Dan, they had just come back from lunch. But I think he was kidding.
- Reuben had great fun shooting that scene with his good friend Adam.
- Adam had so much fun in that scene because he got to go on a wire for the first time ever.
- Dan was always being asked to come up with new and more interesting ways to sheath that sword.
- Dan on the Yamato: "Using a samurai sword. Very dangerous unless you're a 1900-year-old immortal."
- Reuben watching Vergil Slice up Beowulf's corpse with his new shiney gauntlets: "Great Ax Kick from Dan there."
Dan: (in his vergil voice) Why thank you Reuben. Do Elaborate.
Reuben: ...Maybe over lunch.
- Arkham smashing Lady's head into the ground was Dan's idea. It was not Stephanie's favorite part.
- Lady originally had a much more extended fight with Vergil. However, it was mostly cut out: it was decided that it was unrealistic to show Lady, a human, going toe-to-toe with two demons.
- Arkham's Breakdancing O' Death was some of Larry's Capoeira.
- Lynx Digiworks was the animation studio that did the sequence of the tower opening up.
- Adam came up with a lot of that Sin Monologe on his own. He was given a list of stuff to include, and he just ran with it. Reuben was really impressed with how it came out.
- Adam had to learn a sword form for the scene where he takes the force-edge. According to Reuben, "He was so excited, he was always watching us do 'em. He's not really a martial artist, so whenever he got a chance to do some cool moves..."
- Dan looking at Blob Arkham: "I have NO idea what that is."
- One of Dan's best Quotes Ever: "Dante and Vergil Vs. the Giant Hemroid!"
- Yes, they complain about the cheesiness of "Jackpot." But when the time came, they DID say it. We all heard them. Heh heh. And yes, we DID applaud them.
- Dan watching Dante and Vergil dive into the hole after the amulets and the Force Edge: "Into the giant anus! The bowels of hell!"
- Dan had smashed his finger doing a stunt before the scene were vergil is all in pain, and it was swelling magnificently.
- During the final CHARGE, Reuben and Dan basically just ran right past eachother, but they really DID want Reuben to hit something during that part to get the right "matahari." And Reuben refused to hit Dan, so they rolled up this mat and Reuben just swung at it at hard as he could.
---At Devil's Lair, CaT had some I'd forgotten---------
-The Bruce Lee-like taunt that Dante gave Cerberus before their battle was supposed to be a real taunt that you can use in-game.
-It took Reuben approximately 20 times to get it right for the scene where Dante shouts along the alleyway at the end of mission 2, creating the echoic effect. Reuben said that he had to do it in a little "box" and it was really hard to get the right effect.
-Reuben commented that Dan is good with the nunchakus and that he also motioned captured his version of the scene where Dante shows off his skills with Cerberus.
-Stephanie Cheeva, the lady who motion captured Lady (no pun intended), is the Bulgarian Tae Kwon Do champion.
-Reuben said that Lady's school girl design was for the purpose of 'moe'. Moe is a Japanese term which in this case basically refers to 'sex appeal', or an effect that brings about 'excitement' in that sense.
-Reuben explained that there was a bit of language barrier problem in DMC3 but they are trying to fix that in DMC4. The problem involves conflicts/misunderstanding of ideas on what works best and or is cool in the Japanese/English culture.
-There was no facial motion capture in DMC3 but there is in DMC4 thanks to the improved capabilities of the PS3 console.
-After the loud scream at the end of mission 7 where Dante first devil triggered, Reuben had to call it a day.
-A quote about Leviathan by Dan – "Blue whale. They're not aggressive. They're near extinct animals!"
-In the cutscene Limited Partnership (M9), the animators had to remodel/re-skin Dante just for it due to getting soaked in blood.
-The cutscene Bloody Words (M11) was Stephanie's deciding act. Reuben said that she literally had tears in her eyes.
- In the cutscene Rebellion (M10) where Arkham and Vergil opened the last gate, Dan and Adam had to imagine the gate in front of them, which was actually the director making silly noises and pretending that the gate was opening.
- The animators did practically all of the motion in the mission 14 cutscene where Dante drives up the tower on a bike. The only thing Reuben had to do was to pose holding a stick.
-Reuben mentioned that Adam spiced up a lot of his original lines.
-Reuben and Dan had to re-do the end of mission 19's cutscene about 17-18 times
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Please check here→The Special Guests, Funniest Guest Moments (videos), DMC Movie Commentary, Photo Shoot
You guys should check the link, Dan is funny XD. And his voice is hot X3
EDIT
For more videos of the trio, here's the link: DivineDescendant